Varganatt is a VR-game centered on using the available room space to depict a steam locomotive instead of teleporting through a larger environment. The game takes place in a scandinavian fantasy world, filled with wonders and monsters inspired by Norse mythology and folklore.
As sound designer I have edited and designed sound effects, as well as tackled the various challenges of implementing audio for VR (e.g. having to design a sound as a loop, which through the implementation sounds like a one-shot when listened to in-game). The game is developed in Unreal Engine 4 with FMOD for the audio implementation.